Making Steam capsule art
· 5 min read
The Steam capsule art for Fatemender has taken multiple months, feedback from many people, and the efforts of both me and my wife. It’s probably good that I was too busy to blog about it earlier in the year as it’s changed a lot since the first version. So this blog post is about trying to summarize that journey.
Version 1
There’s a lot you want to achieve with your Steam capsule header. You want to get people’s attention, you want to be interesting enough to get people to click, and you want to communicate the important parts of your game that convey genre.
