Devlog - SWAK Week 3
It’s time for the week 3 summary. That’s 21 days of working on our game non-stop. Neither of us has taken a full day off since we started, doing probably 7-10 hours of work a day each (well, a little less for me on the days I go to my paying job). We’re still progressing at a nice pace but with more than half the month gone the to-do list feels a little scarier with each passing day.
The assets list increases a little every week. Last week there were 77 needed assets, this week ending at 82. Some of those are ‘nice-to-haves’ which I’m going to start tracking as stretch goals so they don’t contribute to the overall number necessary for launch.